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VR和直播的未来

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了解更多关于VR和流媒体的信息 流媒体东连接2021.

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马克Alamares: 很多人都指向AR VR. And then under the whole umbrella of XR, type of productions. 很明显, everyone's seen some of the virtual production in the Mandalorian, which has caused quite a bit of an uproar in the virtual production field, 但我看到电子游戏引擎的使用率越来越高, 比如Unreal, to create an experience where you could bring in various inputs and speakers virtually from around the world. 我们已经制作了几部利用它的作品, and I'm seeing the investment of companies putting quite a bit of dollars into creating these virtual studios. 我们在伯班克有一间工作室, 尤其是在周边地区, there have been quite a bit of studios looking to install walls, 摄像机跟踪系统, 诸如此类.

So I see that the gaming industry will influence how production will be executed in 不久的将来, because a revolution is happening now where we're having to replicate and simulate a lot of the environments or stages as well as other types of places where you attended events that were live. But now, since you're not able to do that, you have to do that in a virtual environment. So that's where I see a lot of technology and investment and interest going into right now at the moment.

凯西•布: 你怎么看待虚拟人才?

马克Alamares: 你问对人了. I've been a video game developer for many years and I think there is a fantastic market for 虚拟的人物. There's also been a large growth of what they call VTubers in Japan--virtual influencers, and I will absolutely say that that will be the future for entertainment. 这些工具变得容易多了. Unreal just launched something called MetaHuman Creator, 在那里你可以创造自己的角色, and the quality that is being delivered is just phenomenal.

So, 虚拟的人物, 虚拟人才, VTubers will absolutely be something that will be commonplace in, 希望, 不久的将来, since the tools have just become much easier for the development and creation of original content and characters.

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